Mind Games
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[edit] Blurb
It is unusual among features other than anthology films in using a series of disparate visual styles to tell one continuous story. As the director commented in a Japan Times interview, "Instead of telling it serious and straight, I went for a look that was a bit wild and patchy. I think that Japanese animation fans today don't necessarily demand something that's so polished. You can throw different styles at them and they can still usually enjoy it." [1]
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